Hey everyone and welcome back to Building
Tips! If you haven’t seen the previous episode yet, I highly recommend you do so right now.
Done it already? Cool, let’s start: Now that we know where to look and what we’re
looking for, there’s the problem of translating these real life things into minecraft. This
video will go over a few methods to get that done. To have an example of what we’re moving into
Minecraft, I’ve chosen this nice facade, on the front of the Church of the Gesú in Rome.
I’ll be going step by step on how to transfer it into Minecraft. The first, and one of the most important things
that’s good to do is to segment what you will be building into specific parts. I have done
this relatively generally here, highlighting the basic shapes. You can do this in a graphics
program or in your head, but it’s good to split what you will be building into sections. Once we have these sections, we can rebuild
it to a certain point in Minecraft. For simplicity I have left out the two yellow sections for
now, and have just built the two rectangles and the triangular roof out of quartz. It’s
generally good to start with the most basic shapes when copying something from Minecraft
or real life. Even if whatever you are building does not
have a lot of depth, it’s best to add some anyways, as it almost always makes your builds
look better. In fact, this is a good rule of thumb in almost all areas. If something
you’re getting inspiration from has certain aspects that don’t look good in-game, get
rid of them. Whether it be a lack of depth, a bad color scheme, or something else, it’s
always better for it to look better than accurate. One of the most difficult parts of moving
something into Minecraft is getting the details right. This especially goes for details that
involve curves or other intricacies that are difficult to reproduce in Minecraft. To get
these right, it can become necessary to open up a graphics program, whether it be Paint
or Photoshop. The best tool to use is the pencil tool, to get sharp edges. In this picture,
each little segment represents a quarter of a block, with black areas being full, and
red areas being either slabs or stairs. By tracing the details in what you’re looking
for, it’s much easier to get an accurate representation in Minecraft. For increased accuracy, you
can make the brush smaller, and for less accuracy, you can make the brush bigger. By following the picture and adding in some
more details, this is the final product of the Church of Gesu. Now that we know all of
these steps, we can work on coming up with a completely original building from multiple
sources of inspiration. To finish off the guide, we’ll combine two
separate sources: the facade we just built and the natural color scheme at the bottom
of the image. With this structure, I’ve just built the same
structure with the new color scheme. This ends up not looking that good, as the point
of the color scheme and the point of the facade were completely different. The facade was
meant to be complicated and impressive, given it’s large size and complexity. The forest-y
color scheme, on the other hand, is meant to be more natural and unassuming. Therefore,
we have to make a few changes to get the color scheme to match with the structure. To accomplish this, I cut off the top part
of the structure, and replaced it with a simple roof. This allowed for the entire structure
to appear much less tall and intimidating. I also added a few more details that came
with the materials, most notably the ability to use fences. In the end, the combination
of the two different sources ends up making an entirely new thing, and actually ends up
looking pretty good. And that brings us to a close for Chapter
4. Hopefully you learned a lot about where and how to get inspiration for your builds,
and maybe even inspired you in itself. Go to for an entire overview
of this series, leave if a like if you liked this video and go to
and subscribe! Of course all the links are in the description as well. Thanks for watching!

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